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Diving Deep with Nautilus: An Analysis of Musicking with a Digital Score

Abstract

In this article, we discuss the analytical findings from a qualitative investigation of musicking (Small, 1998) with a digital score. The main focus of this article is our methodology and the outline of our methods. The composition at the centre of this study is Nautilus – a digital score created using the Unity game engine. We discuss in detail the construction of a novel quantitative dataset, which has been designed as a standard structure for the analysis of different digital score case studies. Following this we present our analytical findings from the qualitative study and outline the themes that were created as part of a thematic analysis. As a conclusion, we assess the relevance of our findings against the core aims of the project, critically reflect on the methodology, and finally present some design considerations that emerged through this case study for those wishing to explore game engines as a platform for creative music-making.

Keywords

digital score, digital musicianship, Unity game engine, qualitative investigation, quantitative data set, methodology

How to Cite

Vear, C. & Moroz, S., (2024) “Diving Deep with Nautilus: An Analysis of Musicking with a Digital Score”, Journal of Creative Music Systems 8(1). doi: https://doi.org/10.5920/jcms.1261

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Funding

Name
European Research Council (ERC)
FundRef ID
https://doi.org/10.3030/101002086
Funding ID
Grant agreement No. ERC-2020-COG – 101002086
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Authors

Craig Vear (De Montfort University)
Solomiya Moroz (De Montfort University)

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Licence

Creative Commons Attribution 4.0

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Peer Review

This article has been peer reviewed.

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